Notes of Thanks vii Preface ix About the Authors xi 1 Graphic Novels: Fears and Facts 1 Fears 1 Facts 4 How and Where to Find Graphic Novels 8 Moving Forward: Using this Book to Help You Read and Integrate Graphic Novels into Your Curricula 9 2 Why Use Graphic Novels? Why Now? 11 Graphic Novels Improve and Enhance Teaching Methods 11 Graphic Novels Motivate All Kinds of Readers and Learners 17 Responding to the Naysayers: The Complex History of Graphic Novels and Why Now Is the Time to Use Them 19 References 21 3 Foundational Skills in Graphic Novels, Part 1: Reading Pictures 25 Visual Literacy: Teaching How to Critically Read an Image 26 This Assessment: Understanding What to Expect Developmentally 31 Teaching Visual Literacy Skills to Your Students 33 Moving On 37 4 Foundational Skills in Graphic Novels, Part 2: How to Teach Graphic Novels 39 The Anatomy of a Graphic Novel: Panels 41 The Anatomy of a Graphic Novel: Narrative, Text, and Thought Balloons 45 Gutters 49 Putting This All Together and Taking a Page for a Spin 51 Taking These Basics Further 56 5 Motivation 59 Getting to Know Your Students 59 Are Your Students Comfortable Taking Risks? 60 Are Your Students Artistic? 65 Leveraging Collaboration and Group Work 70 Leveraging Student Affinities 71 6 Using Graphic Novels to Teach Reading 75 Addressing the Challenges of Integrating Graphic Novels into Your Reading Curriculum 75 Using Graphic Novels for Reading Instruction 82 Graphic Novels and Literary Devices 96 Graphic Novels and Character Development 102 7 Graphic Novels and the Writing Process 107 Using Graphic Novels to Teach Writing Prose Fiction 108 Using Graphic Novels to Teach Writing Prose Nonfiction 114 Writing Graphic Novels 124 8 Graphic Novels and Content-Area Curriculum 131 Reasons for Using Graphic Novels in Your Math Classroom 131 Reasons for Using Graphic Novels in Your Social Studies Classroom 138 Reasons for Using Graphic Novels in Your Science Classroom 144 9 Final Words 151 Where We've Come From 151 Where We're Heading 151 Where We May Continue Together 152 Appendix A: Guidelines and Resources to Support Your Reading and Graphic Novel Choices 153 Appendix B: Resources for Creating and Using Graphic Novels in Your Classroom 155 For Making Comics and Graphic Novels 155 For Creating Storyboards 156 Additional Links and Resources 156 Index 157
Use graphic novels to teach visual and verbal literacy While our kids today are communicating outside the classroom in abbreviated text bursts with visual icons, teachers are required to teach them to critically listen, think, and read and write complex texts. Graphic novels are a uniquely poised vehicle we can use to bridge this dissonance between student communication skills and preferences with mandated educational goals. Worth a Thousand Words details how and why graphic novels are complex texts with advanced-level vocabulary, and demonstrates how to read and analyze these texts. It includes practical advice on how to integrate these books into both ELA and content-area classrooms and provides an extensive list of appropriate graphic novels for K-8 students, lesson suggestions, paired graphic/prose reading suggestions, and additional resources for taking these texts further. Provides research to back up why graphic novels are such powerful educational tools Helps you engage diverse student learners with exciting texts Shows you how to make lessons more meaningful Offers advice on implementing new literary mediums into your classroomPerfect for parents and teachers in grades K-8, Worth a Thousand Words opens up an exciting new world for teaching children visual and verbal literacy.
MERYL JAFFE, PHD, is an educational consultant, teacher mentor, and an instructor at The Johns Hopkins Center for Talented Youth, where she teaches critical reading and visual literacy to talented middle school students worldwide. Her passion for using, reading, and integrating graphic novels into curricula has given rise to her online column "Using Graphic Novels in Education" as well as the booklet Raising a Reader! How Comics and Graphic Novels Can Help Your Kids Love to Read!, published with the Comic Book Legal Defense Fund. TALIA HURWICH is a former Middle School language teacher, and assistant librarian at a private school in New York City, as well as a former ELA instructor and curriculum mentor with The Johns Hopkins Center for Talented Youth. She is currently a doctoral candidate at NYU, researching graphic novels, games, and multimedia in the classroom and their effect on students' literacies.